Game Review Of Game Dev Story – How My Eyes Were Opened To Mobile Gaming

Cellular phone games.

That label only is enough to make most veteran gamers move their eyes and think of Angry Bird other games.

Indeed, I must admit that until lately, I did not think there is really much in the way of game titles for phones that could capture my attention for any serious amount of time, excluding the everywhere Scrabble clones. Mini Militia Mods

Enter “Game Dev Story” by Kairosoft.

This game had me personally spending more than one evening on the chair, trying to operate a successful game development company and leaving my consoles and PC sitting untouched and unloved. 

The premise of the game is, as implied by the name, to operate a game creator company.

You will get to choose a name for your company and you start off in small office, ready to commence hiring personnel members and make some games!

The game offers you a choice on the theme of the game and the genre. This can lead to several classic combinations, such as a historical golf game, pirate racing games or an anime puzzle game (though I guess cartoons really works with everything, eh? ).

Of course you can also do more sensible combinations like a robot action-game or a historical strategy game.

The combo is important because some combos check out better with the gaming open public than others.

As well you will be leveling up your expertise in making these games, which means that your company becomes better at making these kind of games.

Certainly you are going to also need to determine on what platform your pirate racing game is going to come away on.

The different websites all will vary costs associated with them, and one which just develop a game for a console you are going to have to lay down some greens for an once license fee.

Once development starts, you get to choose who gets to work on different parts of the overall game like the script and the graphics.

You can either use your in-house workers, or you can sprinkle some dough on outsourcing the job (way to show confidence in your people, boss).

When the game development is complete, your team will start squashing any bugs in the software.

Here you can be a cynical money grubbing bastard and just go ahead and release the game with bugs still in it, or you let your guys surface finish the task and polish it all up (So you can decide whether you are playing Obsidian or Blizzard).

When your game is released, it will be judged by critics (sadly there’s no option to bribe reviewers, therefore i guess it’s not that realistic a game) and then it’s time to see those sales figures start stacking up.

You can also ensure that the process along by spending some of your money on sales strategies, which is often anything from radio advertising to advertising on the moon, with regards to the scale your wallet (and the intensity of your megalomania).

Video games that receive great critical acclaim conclude in the hall of fame, and you will be capable of make sequels to them.

But if the sequels do not also make it in to the hall of fame, then you can no longer continue that series.

So better make Super Pirate Racing 2 live up to the high standards set by the initial!

There are tons of other neat details, like training your personnel or attending an E3 like gaming convention.